Week+5

= Week 5 =

=== I truly enjoyed the videos!!! James Paul Gee is wonderful when he explains the importance of games. Students are testing themselves all the time and enjoy it. Above all, what it seems interesting to me is the fact that the way we are teaching students to remember facts and procedures is no longer valuable in our society. It’s more important to develop innovation and creativity. We have to coach (not teach) students to increase their problem solving skills. He also comments about the issues that mostly affect teachers in their job. Gardner, on the other hand, focuses more in the ethical aspects of using technology. He proposes five variables concerning a “Good Play”: 1. Sense of identity; 2. Sense of privacy; 3. Sense of ownership and authorship; 4. Sense of trustworthiness and credibility; and 5. Collaboration in a community. ===

=== The chapter “Reinforcing Effort” written by Pitler, //et al.// (2007), explains the common idea on how people attribute success to several sources without taking into consideration the time, interest, and effort spent by the individual to achieve such goal. For the authors, letting students make the connections among those factors allow them to improve their chances for success. They also give examples on how to use technology to help teachers and students make those relations more evident. In addition, Solomon & Schrum (2007) reinforce the improvement of assessments with the use of technology; in particular, employing Web 2.0 tools to create electronic portfolios. ===